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Rendering by iCube Creative Group
Rendering by iCube Creative Group
Major update to MultiScatter - now includes MultiPainter!
The latest version of MultiScatter includes several improvements and bug fixes,
as well as a new object type and method of scattering - MultiPainter.
MultiPainter
MultiPainter
- MultiPainter can arrange objects on the surface using a virtual
paintbrush. This does not create additional geometries which
therefore simplifies the process of working with large arrays of
objects.
MultiPainter
MultiPainter
- Placement can be done both on one and multiple surfaces at the same
time. Multiple objects of different types can be scattered
simultaneously.
- MultiPainter includes most current types of randomizations available
for MultiScatter objects.
- Once created MultiPainter objects can be modified in several ways,
including changing their location, scale, rotation, as well as creating
copies.
- Animated objects are also supported. In addition it is possible to
convert MultiScatter objects into MultiPainter with few restrictions.
- MultiPainter objects are fully compatible with V-Ray and Mental Ray.
MultiPainter
MultiPainter
- Update is free to existing MultiScatter owners, please read the
manual as the installation procedure has changed.
- In the unlikely event of your old license key not working, please
contact us for an update.
MultiScatter is a plug-in for 3ds max which works with V-Ray and
Mental Ray rendering systems. It is possible to create complicated scenes
with a huge amount of objects easy and quickly with the aid of this plug-in.
Usually scenes in 3ds max with a great amount of even identical objects take
a lot of space on HDD, consumes a lot of time for loading, and it is very
hard to work with. MultiScatter is created to solve these problems. The
scene containing 500 000 identical objects created with 3ds max 2008
occupies 1400Mb of HDD space. Now, if it is created with MultiScatter and
still containing the same 500 000 objects the scene can take just 250Kb.
The most exciting feature of MultiScatter is a quick generation of an array
of objects right before rendering. Those very 500 000 objects are created in
only 2 seconds before rendering. Another outstanding MultiScatter ability is
uploading and downloading from VRayProxy memory if needed (as and when
necessary). This allows the application of polygon models without missing
productivity and capacity of RAM.
Animated objects support and animated VRayProxy support allows creating huge
amounts of animated objects. Now with MultiScatter it is possible to create
the whole forest of wind-shaken woods.
The support of 64-bit systems and multi core processing allows MultiScatter
to create and render, for example, forest or even a city in a blink of an
eye.
MultiScatter includes integrated procedure map/card - MultiScatterTexture.
This card helps to create uncountable amount of various tones to gain a more
realistic appearance of the scenes with huge number of similar objects.
There can be, for example, different tones of leaves in a forest or various
colours of cars at the parking area. MultiScatterTexture is able also to
define different tones for the mixing materials, cards, etc.
MultiScatterTexture may be applied both to the MultiScatter objects and to
any other objects at the scene.
Rendering by iCube Creative Group
Rendering by iCube Creative Group
Main differences of MultiScatter in comparison to VRayScatter
MultiScatter includes all VRayScatter features such as:
- Regular and random scattering of objects over any surface or along a
spline.
- Unique control system for regular scattering with UVW coordinates.
- Full control including randomization of all transformations and
scattering by masks or values.
- Control of scattering area by splines and full control of
transformations of objects along the border.
- Collision control inside the single MultiScatter object or between
multiple.
- Scattering control relative to the camera.
- Animation of parameters as well as scattering of animated objects.
- Special textures for randomization and control of object color and
creation of complex masks.
- MultiScatter integrates these and many other features, and was
created from scratch, allowing us to bring working with arrays to a new
level.
Rendering by iCube Creative Group
Rendering by iCube Creative Group
The following additional features were added:
- Support for Mental Ray (including MProxy).
- Any geometry can be used for scattering (e.g VRayScatter can only
use VrayProxy).
- Unlimited number of different objects within one MultiScatter.
- Probability texture allows clustering distribution of objects,
controlling size of a cluster and density of its borders.
- Multi-core processing support at all stages of workflow including
viewport render.
- Any object from the current scene can be chosen for scattering.
- Materials, properties, transformations and animations remain
interactively linked between objects within MultiScatter and all related
objects within the scene.
- Help Pictures will help new users to navigate through the interface;
this can be switched on/off.
- Revolutionized Viewport mode Points allows viewing of the objects'
geometry regardless of complexity and the quantity of objects in a
scene.
- Optionally MultiScatter can show wire color or diffused color of
objects' materials.
- Collisions inside a MultiScatter can be seen in a viewport.
- A MultiScatter object can be converted into single geometry as well
as copied across instances. This allows using MultiScatter as a modeling
tool and other rendering engines can be used other than V-Ray and Mental
Ray.
- MultiScatter utility allows the control of huge numbers of
MultiScatter objects.
- MultiPainter object. This tool gives full control for object
placement with a brush.
- And many other new features.
System requirements:
- 3ds Max versions: 2008 (no Mental Ray support), 2009, 2010,
2011, 2012, 2013, 2014 all 32 or 64 bit.
- 3ds Max Design : all
- If you use V-Ray, versions: : V-Ray 1.5 (RC5 -no animated proxy,
SP1- SP6), V-Ray 2 SP1, V-Ray 2.2, 2.3, 2.4 - 32 or 64 bit (nightly
builds should also work).
- OS: Windows XP, Windows Vista, Windows 7, 8 all 32 and 64 bit.
- Microsoft Visual C++ 2010 Redistributable Package.
- User must have local administrator rights with Windows XP to use
MultiScatter.
- On Windows 7 administrator right needed only during
installation.
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Customers who purchased VRayScatter from
July 01, 2011 to July 01, 2012 can migrate to MultiScatter for free.
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VRayScatter purchases prior to July 01,
2011 can migrate to MultiScatter for $60 USD.
Click here to migrate
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